Space Agent

Space Agent is a sound and movement-based mobile pervasive game.

Space Agent was the successor to my master thesis from the IT-University; Space on EarthA Sound Based Location-Aware Mobile Game Concept Incorporating Physical Activity for Children in the Age Between 10-14 Years.

A prototype was demonstrated at w00t game festival 2013 leading to a grant from the Danish Film Institute and subsequent investment from Capnova Game Invest A/S. The game was developed by my Game company  Hybrid Play and Games for Space on Earth ApS.

The game is due to IP rights issues not available in any form. The game was developed and published worldwide for IOS and Android. Watch the trailer. Below is the description from the App Store:


5 out of 5 stars, Children in the City, Denmark

“Space Agent is ambitious, inventive and points to new directions for mobile games” – Thomas Vigild, Weekendavisen, Denmark

“The sound universe and the narrator are great. You simply cannot avoid being captivated by the story. I love that the game requires movement, coordination and concentration, and that both the sense of hearing and motor skills come to work.” Kristine Grundahl, children in the city, Copenhagen, Denmark

“Really a great game universe with the possibility of movement” – Apps in education, Facebook

“Space Agent is a new Danish developed app, which is all unique” – Moms Apps, Facebook

The Game

Headphones are essential when playing this game.

Get lost in space in this challenging game experience.

Come explore the movement and sound-based galaxy of Space Agent. Capture invisible aliens using your ears and your body while you save Earth from the terrible oxygen theft.

Hear for yourself in your headphones where the dreaded Xonyan intruders are coming from and guard the Earth’s oxygen supply from them. Preserve the very essence of what allows humankind to exist on our beloved planet Earth. This game is a breath of fresh air.

Play in the truest sense of the word using your body, mind and imagination. The sky is the limit. Zone out beyond the ozone and your living room!

Jump into gameplay that will take you out of this world as well as out of your sofa!

Matters are literally in your hands and your ears as you follow the sound and respond in kind. Push and pull your smartphone as you get pulled into outer space.

Pull off the challenge of restoring order and oxygen on earth. Get up and get moving on this all-important mission. Play the game like it’s your last – your next breath could very well depend on it.

About the game:

In the fiction of SOE, the players are all secret agents working for the Agency for Extra-Terrestrial Affairs against an alien invasion.

The Agency is an underground movement started by a group of researchers who documented the alien existence on Earth.  The Earth is currently under attack by the invisible Xonyans, the aliens coming from the planet Xonya.

Xonyans, like humans, live of oxygen, but Xonya is highly polluted and no longer capable of producing oxygen. Therefore the Xonyans need to get oxygen from somewhere else, and they have found Earth. But Earth does not produce enough oxygen to feed both planets.


The player is enrolled in a secret agency (called Agency) dedicated to protecting Earth against an alien invasion already in progress. The alien race, called Xonyans, are invisible and intangible, which means they are right among us, yet we can’t sense them.

The player uses the Omnidevice (the smartphone) to stay in contact with the Agency and to accomplish the assigned quests (capturing Xonyans, finding hidden files, etc.).

The Omnidevice works mainly by sound. The universe is mediated through the Omnidevice by binaural (3D) sound.

The universe is navigated by pulling, dragging, and moving the smartphone in various ways. The main activity is to capture and battle Xonyans.

The game is played by moving around the physical world and is based partially on location information and partially on compass information (to create the battle zones – and to mediate the physical world positions relative to the players position and heading).

Apart from battling and capturing the Xonyans, the players will have to defeat their hidings, search for stolen files and conquer the Professor’s secret formula. With the entire formula in hand the aliens can compress all oxygen on Earth into a milk bottle. But the Agency has divided the formula into thousands of smaller files. A part of these files were stolen during a Xonyan hack of the Agency. It is up to the agents to collect all these files and capture Xonyans and defeat their hidings and spaceships crawling the sky to find agents….

SOE is structured in different pockets of activities; battles, open play and story quests. There are temporary winning conditions relative to winning a battle, finding a specific object and reaching a mission goal. The long term winning condition is getting to the end of the Story Quests.

If the player loses a battle, the Omnidevice will shut down and reset (in a fictional way, as the phone will of course be on all the time). The Agency, in fact, doesn’t want the Xonyans to get access to the device, and prefers momentarily detaching the player from the Agency network and the player loses the resources collected during the fight…