Here you will find information about and links to my academic work. Enjoy.

Academic Writing

  • Buruk, O. ‘Oz’, Matjeka, L.P. and Mueller, F. ‘Floyd’, Conditionally accepted. Designing Playful Bodily Extensions, In the Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, ACM, Hamburg, Germany
  • Florian ‘Floyd’ Mueller, Nathan Semertzidis, Josh Andres, Joe Marshall, Steve Benford, Xiang Li, Louise Petersen Matjeka, & Yash Mehta. 2022. Towards understanding the design of intertwined human-computer integrations. In ACM Transactions on Computer-Human Interaction. In press, December (2022)
  • Louise Petersen Matjeka. Designing Movement-Based Play and Games – in Theory and Practice. June 2022. PhD thesis. Norwegian University of Science and Technology. ISBN: 978-82-326-6643-0
  • Louise Petersen Matjeka, Dag Svanæs and Alf Inge Wang. 2022. Turning Eight Family Homes into Interactive, Pervasive Playgrounds during the Covid-19 Lockdown. In Frontiers of Computer Science, Journal on Human-Media Interaction, Special Edition on Inbodied Interaction Design, Elisabeth Murnane (Ed.).  
  • Louise Petersen Matjeka and Alf Inge Wang. 2022. Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play. In the Proceedings of the 2022 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM, New Orleans, USA,
  • Louise Petersen Matjeka, Mads Hobye, and Henrik Svarrer Larsen. 2021. Restraints as a Mechanic for Bodily Play. In CHI ’21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, ACM Press, Online. DOI:
  • Best Paper Award Louise Petersen Matjeka and Florian ‘Floyd’ Mueller. 2020. Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of “Playing a Game.” In Proceedings of International Conference on Human Computer Interaction and Play CHI PLAY, ACM, Online. DOI:
  • Winner of the CHI2020 Student Game Competition – Transformative and Transgressive Play, Louise Petersen Matjeka. 2020. The Move Maker – Exploring Bodily Preconditions and Surrounding Conditions for Bodily Interactive Play. In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM Press, Honolulu, Hawai’i. DOI:
  • Florian “Floyd” Mueller, Louise Matjeka, Yan Wang, Josh Andres, Zhuying Li, Jonathan Marquez, Bob Jarvis, Sebastiaan Pijnappel, Rakesh Patibanda, and Rohit Ashok Khot. 2020. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’20). Association for Computing Machinery, New York, NY, USA, 337–347. DOI:
  • Louise Petersen Matjeka and Mille Petersen Matjeka. 2019. This is not an Exergame – Designing with Bodily Movement and Sound as Core Mechanics in Digital Play. In Gamescope. Jensen, T. (Ed.)Aalborg Univesitetsforlag, Aalborg, DK.
  • Louise Petersen Matjeka and Dag Svanæs. 2018. Gamifying an Exergame Co-Design Workshop – Playful Involvement of Experts in the Design Process of Balance Training Exergames. In Segah, Vienna, Switzerland, 2018. DOI: 10.1109/SeGAH.2018.8401343
  • Louise Petersen Matjeka. 2018. Curiosity in Bodily Play Experiences. In Foundations of Digital Games 2018, workshop paper for the Curious Games Workshop.


Manuscripts and Preprints

See Researchgate for some of my unpublished writings.