- Louise Petersen Matjeka and Alf Inge Wang. 2022. Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play. In the Proceedings of the 2022 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM, New Orleans, USA, https://doi.org/10.1145/3491101.3519702
- Louise Petersen Matjeka, Dag Svanæs and Alf Inge Wang. 2022. Turning Eight Family Homes into Interactive, Pervasive Playgrounds during the Covid-19 Lockdown. In Frontiers of Computer Science, Journal on Human-Media Interaction, Special Edition on Inbodied Interaction Design, Elisabeth Murnane (Ed.). https://doi.org/10.3389/fcomp.2022.822337
- Louise Petersen Matjeka, Mads Hobye, and Henrik Svarrer Larsen. 2021. Restraints as a Mechanic for Bodily Play. In CHI ’21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, ACM Press, Online. DOI:https://doi.org/10.1145/3411764.3445622
- Best Paper Award Louise Petersen Matjeka and Florian ‘Floyd’ Mueller. 2020. Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of “Playing a Game.” In Proceedings of International Conference on Human Computer Interaction and Play CHI PLAY, ACM, Online. DOI:https://doi.org/10.1145.3410404/3414264
- Winner of the Transformative and Transgressive Play track Louise Petersen Matjeka. 2020. The Move Maker – Exploring Bodily Preconditions and Surrounding Conditions for Bodily Interactive Play. In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM Press, Honolulu, Hawai’i. DOI: https://doi.org/10.1145/3334480.3381652
- Florian “Floyd” Mueller, Louise Matjeka, Yan Wang, Josh Andres, Zhuying Li, Jonathan Marquez, Bob Jarvis, Sebastiaan Pijnappel, Rakesh Patibanda, and Rohit Ashok Khot. 2020. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20). Association for Computing Machinery, New York, NY, USA, 337–347. DOI:https://doi.org/10.1145/3374920.3374926
- Louise Petersen Matjeka and Mille Petersen Matjeka. 2019. This is not an Exergame – Designing with Bodily Movement and Sound as Core Mechanics in Digital Play. In Gamescope. Jensen, T. (Ed.). Aalborg Univesitetsforlag, Aalborg, DK.
- Louise Petersen Matjeka and Dag Svanæs. 2018. Gamifying an Exergame Co-Design Workshop – Playful Involvement of Experts in the Design Process of Balance Training Exergames. In Segah, Vienna, Switzerland, 2018. DOI: 10.1109/SeGAH.2018.8401343
- Louise Petersen Matjeka. 2018. Curiosity in Bodily Play Experiences. In Foundations of Digital Games 2018, workshop paper for the Curious Games Workshop.
- Workshop in Multisensory Design forDisabilities, CHI2021
- Do Cyborgs Dream og Electric Limbs – workshop at CHI2021 (online registration – no powerpoint or abstract)
- Curiosity in Games, Foundations Digital Games’18 – FDG’18
- Louise Petersen Matjeka, Dag Svanæs and Alf Inge Wang, endorsed. Turning People’s Homes into Interactive Pervasive Playgrounds during a Pandemic Lockdown. In (eds) schrabel, Murnane and Andres Inbodied interaction. Human-Media Interaction, Frontiers.
See Researchgate for some of my unpublished writings.
- Presentation at CHI Play 2020 of the paper Designing for Bodily Play Experiences Based on the Danish Connotations of “Playing a Game”. Watch the video here.
- Congress Games 4 Health Europe 2018, An Exergame Generator, Presentation.
- Counterplay festival 2015, Aarhus, DK: This is not an exergame. Talk with Mille Matjeka about designing for just the fun of physical movement – or formally; playful bodily experiences.
- w00t game festival 2015, Copenhagen, DK: This is not an exergame. Talk with Mille Matjeka at w00t game festival 2013 about designing for just the fun of physical movement – or formally; playful bodily experiences.
Awards, Nominations and Grants
- Best Paper Award at CHI Play 2021 for the paper Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of “Playing a Game.”
- Winner of the CHI2020 Student Game Competition, Honolulu, Hawai’i. (2020)
- Nominated for best live band of the year, Parliamentary Awards, with Loose Tubes (2016)
- Winner of the JazzFM’s Best live performance in the UK, with Loose Tubes (2015)
- Nominated for the best live band of the year, Parliamentary Awards, with Loose Tubes (2015)
- Received Grant from Danish Film Institute; Spilordningen (games) Idea development (2013)
- 2. seat in the Musikparlamentet innovation competition with the concept Music Deals – marketing through mobile location-based media (2011)
- Copenhagen Welfare Challenge; Competition in innovation and concept development, Winner of the click price – most views of the concept video on YouTube (2011)
- Winner the EU supported competition for participation in the Villette Jazz Festival Big Band 2003
- The receiver of the Léonie Sonning Foundation Young Talent award (2003)
- Placement in the top 10 best female music students worldwide (seated 5 – 10) in IAJE’s (International Association of Jazz Educators) international competition Sisters in jazz. (2002)
2017 – 2019
- Theoretical Foundations for Game Design, 3,75 ects specialization module, master level, NTNU, Trondheim, Norway. Responsibilities: Course creation, content and curriculum development, all teaching and examination.
- Design Technologies and Processes, 7,5 ects mandatory, bachelor level, SDU, Odense, Denmark. Responsibilities: Partly curriculum and content development.
- Play Design, 15 ects elective, master level, ITU, Copenhagen, Denmark. Responsibilities: part-time lecturing and examination.
- Designing Digital Play, 7,5 ects elective, bachelor level, ITU, Copenhagen, Denmark. Responsibilities: part-time lecturing and examination.
2011 – 2010
- Interaction Design, 15 ects mandatory, master level, ITU, Copenhagen, Denmark. Responsibilities: teaching assistant
- User Experience and Prototyping, 15 ects mandatory, master level, ITU, Copenhagen, Denmark. Responsibilities: teaching assistant
- Innovation, Concept Development and Project Management, 7,5 ects mandatory, master level, ITU, Copenhagen, Denmark. Responsibilities: teaching assistant
- Sketching and Prototyping, 7,5 ects mandatory, bachelor level, ITU, Copenhagen, Denmark. Responsibilities: teaching assistant
- Introduction to Interaction Design, 7,5 ects mandatory, bachelor level, ITU, Copenhagen, Denmark. Responsibilities: teaching assistant
2010 – 2004
A lot of Music Teaching – see my linkedin profile for details
- Loose Tubes, (watch pictures from one of the concert at Ronnie Scott’s in London – or listen to some of the track at BBC)